LScript (Layout) applies colour to selected lights between frame 0 and 1. It enables changing light colour during spinning light tricks and in old school techniques like faking spectrums. The values are repeated correctly each frame by timing them to the motion blur length.
Compatible with Newtek LightWave 9.6 and above.
// LScript Generic - www.StephenCulley.co.uk // // web address: http://www.stephenculley.co.uk // email address: email@stephenculley.co.uk /* LScript Generic - LightColor Generic_LightColor.ls */ // Title sTitle = "*LightColor"; // Version sVersion = "v1.0"; // Variable aColor; aIntensity; // Requester bRequesterUpdate = false; // Update ctrl_c0,ctrl_c1,ctrl_c2,ctrl_c3,ctrl_c4,ctrl_c5,ctrl_c6,ctrl_c7,ctrl_c8,ctrl_c9,ctrl_c10,ctrl_c11,ctrl_c12,ctrl_c13,ctrl_c14; generic { // Item Select Items = Scene().getSelect(); bLight = false; for(i = 1; i <= Items.size(); i++) { if(Items[i].genus == LIGHT) bLight = true; } if(!bLight) { info("Select a light to apply color to."); return; } // Recall aColor[1] = recall("vColor1",<255.0,255.0,255.0>); aIntensity[1] = recall("nIntensity1",1.0); aColor[2] = recall("vColor2",<0.0,0.0,0.0>); aIntensity[2] = recall("nIntensity2",0.0); aColor[3] = recall("vColor3",<0.0,0.0,0.0>); aIntensity[3] = recall("nIntensity3",0.0); aColor[4] = recall("vColor4",<0.0,0.0,0.0>); aIntensity[4] = recall("nIntensity4",0.0); aColor[5] = recall("vColor5",<0.0,0.0,0.0>); aIntensity[5] = recall("nIntensity5",0.0); aColor[6] = recall("vColor6",<0.0,0.0,0.0>); aIntensity[6] = recall("nIntensity6",0.0); aColor[7] = recall("vColor7",<0.0,0.0,0.0>); aIntensity[7] = recall("nIntensity7",1.0); reqbegin(sTitle + " " + sVersion); // Reset ctrl_res0 = ctlbutton("Reset",50,"button_reset"); // Button Reset ctlsep(); // Control ctrl_c0 = ctlpopup("Preset",1, @"Gradient", "RGB", "Spectrum"@); ctlsep(); ctrl_c1 = ctlcolor("1",aColor[1]); ctrl_c2 = ctlpercent("Intensity",aIntensity[1]); ctrl_c3 = ctlcolor("2",aColor[2]); ctrl_c4 = ctlpercent("Intensity",aIntensity[2]); ctrl_c5 = ctlcolor("3",aColor[3]); ctrl_c6 = ctlpercent("Intensity",aIntensity[3]); ctrl_c7 = ctlcolor("4",aColor[4]); ctrl_c8 = ctlpercent("Intensity",aIntensity[4]); ctrl_c9 = ctlcolor("5",aColor[5]); ctrl_c10 = ctlpercent("Intensity",aIntensity[5]); ctrl_c11 = ctlcolor("6",aColor[6]); ctrl_c12 = ctlpercent("Intensity",aIntensity[6]); ctrl_c13 = ctlcolor("7",aColor[7]); ctrl_c14 = ctlpercent("Intensity",aIntensity[7]); interpolate(); // Developer ctlsep(); ctrl_dev0 = ctltext("","developer: Stephen Culley","http://www.stephenculley.co.uk"); ctlrefresh(ctrl_c0,"refresh_preset"); // Preset ctlrefresh(ctrl_c1,"refresh"); ctlrefresh(ctrl_c2,"refresh"); ctlrefresh(ctrl_c3,"refresh"); ctlrefresh(ctrl_c4,"refresh"); ctlrefresh(ctrl_c5,"refresh"); ctlrefresh(ctrl_c6,"refresh"); ctlrefresh(ctrl_c7,"refresh"); ctlrefresh(ctrl_c8,"refresh"); ctlrefresh(ctrl_c9,"refresh"); ctlrefresh(ctrl_c10,"refresh"); ctlrefresh(ctrl_c11,"refresh"); ctlrefresh(ctrl_c12,"refresh"); ctlrefresh(ctrl_c13,"refresh"); ctlrefresh(ctrl_c14,"refresh"); return if !reqpost(); aColor[1] = getvalue(ctrl_c1); aIntensity[1] = getvalue(ctrl_c2); aColor[2] = getvalue(ctrl_c3); aIntensity[2] = getvalue(ctrl_c4); aColor[3] = getvalue(ctrl_c5); aIntensity[3] = getvalue(ctrl_c6); aColor[4] = getvalue(ctrl_c7); aIntensity[4] = getvalue(ctrl_c8); aColor[5] = getvalue(ctrl_c9); aIntensity[5] = getvalue(ctrl_c10); aColor[6] = getvalue(ctrl_c11); aIntensity[6] = getvalue(ctrl_c12); aColor[7] = getvalue(ctrl_c13); aIntensity[7] = getvalue(ctrl_c14); // Store store("vColor1",aColor[1]); store("nIntensity1",aIntensity[1]); store("vColor2",aColor[2]); store("nIntensity2",aIntensity[2]); store("vColor3",aColor[3]); store("nIntensity3",aIntensity[3]); store("vColor4",aColor[4]); store("nIntensity4",aIntensity[4]); store("vColor5",aColor[5]); store("nIntensity5",aIntensity[5]); store("vColor6",aColor[6]); store("nIntensity6",aIntensity[6]); store("vColor7",aColor[7]); store("nIntensity7",aIntensity[7]); // Error bError = true; for(i = 1; i <= 7; i++) { if(aIntensity[i] > 0.0){bError = false;} } if(bError) { info("Intensity on atleast one color must be above 0.0%"); return; } // Camera Blur Length if(Camera().blurLength(0.0) < 1.0) { nCameraBlurLength = Camera().blurLength(0.0); } else { nCameraBlurLength = 1.0; } for(i = 1; i <= Items.size(); i++) { if(Items[i].genus == LIGHT) { Items[i].select(); // Envelope AddEnvelope("Color"); envRed = Envelope("Color.R",CHAN_PERCENT,Items[i].name); envGreen = Envelope("Color.G",CHAN_PERCENT,Items[i].name); envBlue = Envelope("Color.B",CHAN_PERCENT,Items[i].name); // Clear while(envRed.keyCount >= 1) { envRed.deleteKey(envRed.keys[1]); } while(envGreen.keyCount >= 1) { envGreen.deleteKey(envGreen.keys[1]); } while(envBlue.keyCount >= 1) { envBlue.deleteKey(envBlue.keys[1]); } if(aIntensity[1] > 0.0) { envRed.createKey(0.0,aColor[1].x * (1/255) * aIntensity[1]); envRed.setKeyCurve(0.0,CHAN_LINEAR); envGreen.createKey(0.0,aColor[1].y * (1/255) * aIntensity[1]); envGreen.setKeyCurve(0.0,CHAN_LINEAR); envBlue.createKey(0.0,aColor[1].z * (1/255) * aIntensity[1]); envBlue.setKeyCurve(0.0,CHAN_LINEAR); } else { iColor = 0; for(c = 1; c <= 7; c++) { if(aIntensity[c] > 0.0){iColor = c; break;} } envRed.createKey(0.0,aColor[iColor].x * (1/255) * aIntensity[iColor]); envRed.setKeyCurve(0.0,CHAN_LINEAR); envGreen.createKey(0.0,aColor[iColor].y * (1/255) * aIntensity[iColor]); envGreen.setKeyCurve(0.0,CHAN_LINEAR); envBlue.createKey(0.0,aColor[iColor].z * (1/255) * aIntensity[iColor]); envBlue.setKeyCurve(0.0,CHAN_LINEAR); } if(aIntensity[2] > 0.0) { envRed.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 1),aColor[2].x * (1/255) * aIntensity[2]); envRed.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 1),CHAN_LINEAR); envGreen.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 1),aColor[2].y * (1/255) * aIntensity[2]); envGreen.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 1),CHAN_LINEAR); envBlue.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 1),aColor[2].z * (1/255) * aIntensity[2]); envBlue.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 1),CHAN_LINEAR); } if(aIntensity[3] > 0.0) { envRed.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 2),aColor[3].x * (1/255) * aIntensity[3]); envRed.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 2),CHAN_LINEAR); envGreen.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 2),aColor[3].y * (1/255) * aIntensity[3]); envGreen.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 2),CHAN_LINEAR); envBlue.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 2),aColor[3].z * (1/255) * aIntensity[3]); envBlue.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 2),CHAN_LINEAR); } if(aIntensity[4] > 0.0) { envRed.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 3),aColor[4].x * (1/255) * aIntensity[4]); envRed.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 3),CHAN_LINEAR); envGreen.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 3),aColor[4].y * (1/255) * aIntensity[4]); envGreen.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 3),CHAN_LINEAR); envBlue.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 3),aColor[4].z * (1/255) * aIntensity[4]); envBlue.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 3),CHAN_LINEAR); } if(aIntensity[5] > 0.0) { envRed.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 4),aColor[5].x * (1/255) * aIntensity[5]); envRed.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 4),CHAN_LINEAR); envGreen.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 4),aColor[5].y * (1/255) * aIntensity[5]); envGreen.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 4),CHAN_LINEAR); envBlue.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 4),aColor[5].z * (1/255) * aIntensity[5]); envBlue.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 4),CHAN_LINEAR); } if(aIntensity[6] > 0.0) { envRed.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 5),aColor[6].x * (1/255) * aIntensity[6]); envRed.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 5),CHAN_LINEAR); envGreen.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 5),aColor[6].y * (1/255) * aIntensity[6]); envGreen.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 5),CHAN_LINEAR); envBlue.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 5),aColor[6].z * (1/255) * aIntensity[6]); envBlue.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 5),CHAN_LINEAR); } if(aIntensity[7] > 0.0) { envRed.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 6),aColor[7].x * (1/255) * aIntensity[7]); envRed.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 6),CHAN_LINEAR); envGreen.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 6),aColor[7].y * (1/255) * aIntensity[7]); envGreen.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 6),CHAN_LINEAR); envBlue.createKey((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 6),aColor[7].z * (1/255) * aIntensity[7]); envBlue.setKeyCurve((1 / Scene().fps) * nCameraBlurLength * ((1 / 6) * 6),CHAN_LINEAR); } if(aIntensity[7] <= 0.0 || nCameraBlurLength < 1.0) { iColor = 0; for(c = 7; c >= 1; c--) { if(aIntensity[c] > 0.0){iColor = c; break;} } envRed.createKey(1 / Scene().fps,aColor[iColor].x * (1/255) * aIntensity[iColor]); envRed.setKeyCurve(1 / Scene().fps,CHAN_LINEAR); envGreen.createKey(1 / Scene().fps,aColor[iColor].y * (1/255) * aIntensity[iColor]); envGreen.setKeyCurve(1 / Scene().fps,CHAN_LINEAR); envBlue.createKey(1 / Scene().fps,aColor[iColor].z * (1/255) * aIntensity[iColor]); envBlue.setKeyCurve(1 / Scene().fps,CHAN_LINEAR); } // Repeat envRed.preBehavior = CHAN_REPEAT; envRed.postBehavior = CHAN_REPEAT; envGreen.preBehavior = CHAN_REPEAT; envGreen.postBehavior = CHAN_REPEAT; envBlue.preBehavior = CHAN_REPEAT; envBlue.postBehavior = CHAN_REPEAT; // } } } button_reset { bRequesterUpdate = true; setvalue(ctrl_c1,<1.0,1.0,1.0>); // Color 1 setvalue(ctrl_c2,1.0); // Intensity 1 setvalue(ctrl_c3,<0.0,0.0,0.0>); // Color 2 setvalue(ctrl_c4,0.0); // Intensity 2 setvalue(ctrl_c5,<0.0,0.0,0.0>); // Color 3 setvalue(ctrl_c6,0.0); // Intensity 3 setvalue(ctrl_c7,<0.0,0.0,0.0>); // Color 4 setvalue(ctrl_c8,0.0); // Intensity 4 setvalue(ctrl_c9,<0.0,0.0,0.0>); // Color 5 setvalue(ctrl_c10,0.0); // Intensity 5 setvalue(ctrl_c11,<0.0,0.0,0.0>); // Color 6 setvalue(ctrl_c12,0.0); // Intensity 6 setvalue(ctrl_c13,<0.0,0.0,0.0>); // Color 7 setvalue(ctrl_c14,1.0); // Intensity 7 // Update aColor[1] = getvalue(ctrl_c1); aIntensity[1] = getvalue(ctrl_c2); aColor[2] = getvalue(ctrl_c3); aIntensity[2] = getvalue(ctrl_c4); aColor[3] = getvalue(ctrl_c5); aIntensity[3] = getvalue(ctrl_c6); aColor[4] = getvalue(ctrl_c7); aIntensity[4] = getvalue(ctrl_c8); aColor[5] = getvalue(ctrl_c9); aIntensity[5] = getvalue(ctrl_c10); aColor[6] = getvalue(ctrl_c11); aIntensity[6] = getvalue(ctrl_c12); aColor[7] = getvalue(ctrl_c13); aIntensity[7] = getvalue(ctrl_c14); bRequesterUpdate = false; interpolate(); } refresh:value { if(!bRequesterUpdate) { aColor[1] = getvalue(ctrl_c1); aIntensity[1] = getvalue(ctrl_c2); aColor[2] = getvalue(ctrl_c3); aIntensity[2] = getvalue(ctrl_c4); aColor[3] = getvalue(ctrl_c5); aIntensity[3] = getvalue(ctrl_c6); aColor[4] = getvalue(ctrl_c7); aIntensity[4] = getvalue(ctrl_c8); aColor[5] = getvalue(ctrl_c9); aIntensity[5] = getvalue(ctrl_c10); aColor[6] = getvalue(ctrl_c11); aIntensity[6] = getvalue(ctrl_c12); aColor[7] = getvalue(ctrl_c13); aIntensity[7] = getvalue(ctrl_c14); interpolate(); } } refresh_preset:value { bRequesterUpdate = true; if(value == 1) // Gradient { setvalue(ctrl_c1,<1.0,1.0,1.0>); // Color 1 setvalue(ctrl_c2,1.0); // Intensity 1 setvalue(ctrl_c3,<0.0,0.0,0.0>); // Color 2 setvalue(ctrl_c4,0.0); // Intensity 2 setvalue(ctrl_c5,<0.0,0.0,0.0>); // Color 3 setvalue(ctrl_c6,0.0); // Intensity 3 setvalue(ctrl_c7,<0.0,0.0,0.0>); // Color 4 setvalue(ctrl_c8,0.0); // Intensity 4 setvalue(ctrl_c9,<0.0,0.0,0.0>); // Color 5 setvalue(ctrl_c10,0.0); // Intensity 5 setvalue(ctrl_c11,<0.0,0.0,0.0>); // Color 6 setvalue(ctrl_c12,0.0); // Intensity 6 setvalue(ctrl_c13,<0.0,0.0,0.0>); // Color 7 setvalue(ctrl_c14,1.0); // Intensity 7 } if(value == 2) // RGB { setvalue(ctrl_c1,<1.0,0.0,0.0>); // Color 1 setvalue(ctrl_c2,1.0); // Intensity 1 setvalue(ctrl_c3,<0.0,0.0,0.0>); // Color 2 setvalue(ctrl_c4,0.0); // Intensity 2 setvalue(ctrl_c5,<0.0,0.0,0.0>); // Color 3 setvalue(ctrl_c6,0.0); // Intensity 3 setvalue(ctrl_c7,<0.0,1.0,0.0>); // Color 4 setvalue(ctrl_c8,1.0); // Intensity 4 setvalue(ctrl_c9,<0.0,0.0,0.0>); // Color 5 setvalue(ctrl_c10,0.0); // Intensity 5 setvalue(ctrl_c11,<0.0,0.0,0.0>); // Color 6 setvalue(ctrl_c12,0.0); // Intensity 6 setvalue(ctrl_c13,<0.0,0.0,1.0>); // Color 7 setvalue(ctrl_c14,1.0); // Intensity 7 } if(value == 3) // Spectrum { setvalue(ctrl_c1,<1.0,0.0,0.0>); // Color 1 setvalue(ctrl_c2,1.0); // Intensity 1 setvalue(ctrl_c3,<1.0,0.5,0.0>); // Color 2 setvalue(ctrl_c4,1.0); // Intensity 2 setvalue(ctrl_c5,<1.0,1.0,0.0>); // Color 3 setvalue(ctrl_c6,1.0); // Intensity 3 setvalue(ctrl_c7,<0.0,1.0,0.0>); // Color 4 setvalue(ctrl_c8,1.0); // Intensity 4 setvalue(ctrl_c9,<0.0,1.0,1.0>); // Color 5 setvalue(ctrl_c10,1.0); // Intensity 5 setvalue(ctrl_c11,<0.0,0.0,0.6255>); // Color 6 setvalue(ctrl_c12,1.0); // Intensity 6 setvalue(ctrl_c13,<0.5,0.0,0.5>); // Color 7 setvalue(ctrl_c14,1.0); // Intensity 7 } // Update aColor[1] = getvalue(ctrl_c1); aIntensity[1] = getvalue(ctrl_c2); aColor[2] = getvalue(ctrl_c3); aIntensity[2] = getvalue(ctrl_c4); aColor[3] = getvalue(ctrl_c5); aIntensity[3] = getvalue(ctrl_c6); aColor[4] = getvalue(ctrl_c7); aIntensity[4] = getvalue(ctrl_c8); aColor[5] = getvalue(ctrl_c9); aIntensity[5] = getvalue(ctrl_c10); aColor[6] = getvalue(ctrl_c11); aIntensity[6] = getvalue(ctrl_c12); aColor[7] = getvalue(ctrl_c13); aIntensity[7] = getvalue(ctrl_c14); bRequesterUpdate = false; interpolate(); } interpolate { bRequesterUpdate = true; for(i = 1; i <= 7; i++) { if(aIntensity[i] <= 0.0) { iColorA = 0; for(c = i; c >= 1; c--) { if(aIntensity[c] > 0.0){iColorA = c; break;} } iColorB = 0; for(c = i; c <= 7; c++) { if(aIntensity[c] > 0.0){iColorB = c; break;} } if(iColorA == 0) {aColor[i] = aColor[iColorB];} else if(iColorB == 0) {aColor[i] = aColor[iColorA];} else { aColor[i] = linear1D(aColor[iColorA],aColor[iColorB],maprange01(iColorA,iColorB,i)); } } } if(aIntensity[1] <= 0.0){setvalue(ctrl_c1,(1/255) * aColor[1]);} // Color 1 if(aIntensity[2] <= 0.0){setvalue(ctrl_c3,(1/255) * aColor[2]);} // Color 2 if(aIntensity[3] <= 0.0){setvalue(ctrl_c5,(1/255) * aColor[3]);} // Color 3 if(aIntensity[4] <= 0.0){setvalue(ctrl_c7,(1/255) * aColor[4]);} // Color 4 if(aIntensity[5] <= 0.0){setvalue(ctrl_c9,(1/255) * aColor[5]);} // Color 5 if(aIntensity[6] <= 0.0){setvalue(ctrl_c11,(1/255) * aColor[6]);} // Color 6 if(aIntensity[7] <= 0.0){setvalue(ctrl_c13,(1/255) * aColor[7]);} // Color 7 bRequesterUpdate = false; } // MAP RANGE maprange01: n1,n2,i { if(n2-n1 == 0.0){return(0.0);} else {return((1/(n2-n1)) * (i-n1));} } // INTERPOLATION linear1D: n1,n2,i // i = interpolation point (0-1) { return(n1 * (1 - i) + n2 * i); }
All scripts available at my Google Drive at
https://drive.google.com/open?id=1cR_q2GVUAJHumic1-A3eXV16acQnVTWs
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